![]() ![]() ![]() He’s a deeply unremarkable character, but the colourful supporting cast prop him up. Squall is the archetypal Final Fantasy hero: a surly teenager with a big sword and a fringe. FF8 also adds some real-time elements to the series’ trademark turn-based battles, allowing you to fire Squall’s ridiculous-but-cool-looking ‘gunblade’ by hitting a button just as he attacks. Compared to Final Fantasy 7’s elegant materia system it seems overcomplicated and bloated-not helped by slow, tedious, text-based tutorials-but give it some time and it becomes increasingly rewarding as your collection of magic increases. You can junction spells to pretty much every major stat, including HP, which lets you create some interesting character builds by doling out different spells to your party. He’d get a huge melee boost, as well as fire elemental damage, but if you started casting your stockpile, the effects would be steadily weakened. Say you have 100 fire spells junctioned to Squall’s attack. The twist is, you can ‘junction’ spells to your character to boost their stats. Unlike previous Final Fantasy games where, if equipped, you can cast a spell endlessly until your MP was drained, FF8 adds a limit of 100 and has no MP bar whatsoever. People hated this, and it’s easily exploited to make your characters overpowered, but it’s such a brilliant idea. ![]()
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March 2023
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